(Anonymous) 2016-08-18 06:22 am (UTC)(link)


(Anonymous) 2016-08-23 06:31 am (UTC)(link)
One thing that annoys me is the level of "professionalism" roleplayers seem to demand of mods these days while simultaneously creating their own narrative of what goes on behind the scenes to shit on our heads. It's not wrong to expect certain things of mods, but we're not cackling villains out to fuck up your hobby, and this isn't our day job. You don't pay my bills, and I don't often come home from the job that actually pays me and immediately begin modwork.

If I choose to divvy up my free time and modding isn't first on the list and you "catch me" on memes or watching anime, just try to remember that there's just another awkward roleplaying dork behind the screenname, one who is, probably also like you, well out of high school and has to prioritize responsibilities. As long as things are getting done, even if it means we're slower with tags or barely on plurk, be nice and try to see things from our point of view.


(Anonymous) 2016-08-23 07:38 am (UTC)(link)
The lack of good faith is a big problem. There are definitely some really shitty mods but I've seen players get up in arms and assume certain things were going on behind the scenes that were nowhere close to reality. Sometimes a spade is just a spade. Sometimes a mod playing a video game for a night is they just need to unwind after work, not them callously throwing away the game because they hate their players.

It's one thing if things aren't getting done in a timely fashion but sometimes it's the difference between answering a non-vital faq question in four days instead of three because maybe you had a busy weekend and wanted to get some chilltime in.

tbf though I have seen mods assume bad faith of players, too. I feel like attempts at mindreading, and the process of letting assumptions spiral into something drastic and removed from reality, are two of the biggest communication problems between mods and players and that both sides are guilty of them sometimes. People really need to go into things not assuming the other party is actively trying to ruin their day, and only start assuming bad faith if there's actually hostility or people totally reneging responsibilities if they have them.


(Anonymous) 2016-08-23 11:13 am (UTC)(link)
the expectation people put on mods is ridiculous sometimes. i dont mod but i see complaints here or on plurk or in hmds that basically translates to "why did you not magically already know there was a problem" or "how dare you tell me not to do a thing" and frankly it's no surprise that we're running so low on decent people who want to put in the work. people demand a list of mods and want like a fuckin background check every time there's a whisper of a game opening. any time a mod makes a mistake everyone forgets they're a human being and loses their collective shit. modding isn't just thankless, it can actually cause problems.

tl;dr dwrp in general needs to treat its mods better or we're just gonna keep on scraping the bottom of the barrel for anyone masochistic enough to do it


(Anonymous) 2016-08-23 11:40 am (UTC)(link)
I think it comes from a collective perspective and can actually be made worse when there is a mod team and if those mods are anon. Anon mods do, from a player perspective, seem homogeneous. Players are rarely told which mod is answering them or who is responsible for certain things. So anything that doesn't get done becomes a problem that reflects on the entire team.

I've done both anon and not modding and I'll go the second route if I ever do mod again for the reason above.

Another big problem that I've seen is when mods promise things on a timeline and fail to deliver. That tends to sour a player base pretty quickly. I think most players are pretty forgiving if things go up a day late or something like that. (Although some are complete assholes about it.) But when it stretches out to weeks or things get scrapped without warning, it becomes a problem.

Overall, I agree with you, and the best I can say to any mod is communicate with your players and realize that for every loud mouth, there are probably 5 who do understand and don't really care if this announcement or that list gets updated a day late. Having said that, I've seen a startling number of mods who complain about being expected to mod. How their time is precious, and that players should be more understanding. They seem to forget in there that they did volunteer to mod and did make certain promises to the players as a result. So, I don't think the problems completely exist with players.


(Anonymous) 2016-08-24 04:52 pm (UTC)(link)
If things aren't getting done on a timely basis, please start delegating. That's what mod teams are for, so there's always someone available to get things done. If that's still not happening, considering getting some new and/or different mods for your team. It's not inherently wrong to expect a mod to show responsibility, since that's why players go through the time and effort of submitting an application for a character. It's a two-way street.

If I were running a tabletop game, but consistently showed up late or not at all, the players have a legitimate reason to be upset. It doesn't matter if they're not paying me for it, I took on a mantle of responsibility for choosing to run the game in the first place. And if I didn't want to run it, I need to let them know or ask someone else to step in and cover for me.


(Anonymous) 2016-08-24 05:30 pm (UTC)(link)
the issue is hardly ever things aren't getting done in a timely manner. the issue is a player had to wait five hours for one of us to get off work to answer their question and god where are we? what are we doing? why can't they just answer my question?

the purpose of most mod team set ups actually isn't for someone to always be around/getting things done. i've modded three games now and we usually delegate, as an example, by lists, plot development, PR, FAQ, player concerns/ect. something like that, not by the times we are available.

you don't ask your coder to answer FAQ questions, nonny, just because they're around to do it.


(Anonymous) 2016-08-24 07:48 pm (UTC)(link)
In that case, I'm on your side. One of the games I'm in right now has only one mod doing the work. Responses to FAQ's and game mechanics pages sometimes (usually) take days to weeks before they ever get a reply despite having a fairly robust mod team.

Re: ayrt

(Anonymous) 2016-08-24 07:59 pm (UTC)(link)
that mod needs to find someone to help them with the work load and fire whoever isn't pulling their weight so they can function efficiently. but, unfortunately, dwrp doesn't have a lot of people willing to be mods anymore so i'd also understand their gripes if they didn't want to get rid of the people they have, even if it appears they are the only one doing work.


(Anonymous) 2016-08-26 05:12 am (UTC)(link)
The difference between modding a DWRP game and DMing a tabletop game is that the tabletop game runs at a scheduled time when all the players ans the DM are present. If the DM isn't there, it can't run, and that would suck. DWRP games are constantly going. There is no shut down time where everyone goes home. When mods take breaks, they know that issues are still piling up without them.

That feeling can be very stressful, especially when the players don't show any leniency or consideration. Writing an application isn't anywhere near the same amount of effort, and things like OP is complaining about happen to good mod teams. I was on a very prompt and active mod team, but shit happened and we ended up falling behind once. Hoo boy, the complaints piled in, and it made modding as a whole a lot more stressful when I learned that if shit happens, I'm going to be greeted with grumping and complaining instead of understanding. I modded for a long time (I quit now and am done, and unfortunately a lot of other mods are quitting too), and there was definitely a slow switch in attitude from seeing the mods as friends and fellow players to seeing the mods in a very "professional" way.

It sucks when you get a genuinely neglectful mod team that ought to step down, but every single time a complaint like OP's comes up, someone assumes OP must be neglecting their duties and making their poor poor players wait way too long. I assure you, this happens to perfectly competent mod teams.


(Anonymous) 2016-08-26 05:43 am (UTC)(link)
I eventually had to quit modding as well because I couldn't take the stress of having constant expectations on me. I work a full time job that doesn't stress me out even half as much as RPing a game did, which is a little ridiculous when you consider it's a hobby.

I remember waking up one time to a pp from my co-mod telling me that one of our players had contacted them and suggested that I be removed from the mod team because I failed to answer player questions in a timely manner. The question they were referring to was in a pp they had sent to me about 5 hours before, and it had been 2 AM for me so I had been asleep. And that's hardly the only time players expected me to be at their beck and call.

Sure, there are bad mods out there, but we need to stop treating people like trash just because they don't open reserves exactly on the minute that one time or take a little longer judging apps in the middle of exams.


(Anonymous) 2016-08-26 06:45 pm (UTC)(link)
I once had a player dig up my cell phone number from...I still don't know how, then start texting me because it had been five days and she hadn't heard back about her app. Our app page said that we could take up to seven days to respond to applications, and while a nudge would have been annoying, tracking down my phone number was a whole another level of inappropriate.

Re: +1

(Anonymous) 2016-08-26 07:44 pm (UTC)(link)

i hope you rejected the app and banned the player because that's some creeper shit


(Anonymous) 2016-08-24 05:25 pm (UTC)(link)
ahh, my all time favorite criticism is, "i caught them doing x thing!! why can't they answer my PM/question/thing??!?!?".

i hate players like this who think i spend every waking moment modding my game. i don't. it states clearly in our policies how we operate, when things should get done, the kind of timeframe they should expect on getting answers back, ect. clearly our game didn't read these so they always get asspained when we don't answer the day of, but still within the timeframe we mentioned.

just imagine if everyone in this hobby could read, anon. imagine if they also understood we aren't ignoring them and we're still on top of our shit.

Re: +100

(Anonymous) 2016-08-27 02:37 pm (UTC)(link)
I think a large amount of this comes from the fact that many people aren't taught how to be polite and respectful anymore. If they were, they'd keep such thoughts to themselves. The other part of it is the fact that so many of us are socially inept.


(Anonymous) 2016-08-26 08:57 am (UTC)(link)
this sort of entitled behavior is why I stopped modding. there's simply too much pressure. people list mods of new games in hopes of, idk? dredging up enough fossilized wank to kill the game prematurely? not to mention the crying and bitching that takes place the moment life happens and the fun dispenser breaks down for a bit. yes, yes, delegate and whatever, but the fact of the matter is that modding is a learning process, shit happens, and rpers are fucking unforgiving.

you ingrates are going to run out of competent mods sooner or later because literally no one wants to put up with this shit.


(Anonymous) 2016-08-26 08:37 pm (UTC)(link)
I can't +1 the bit about mods being just as awkward and human as players enough. It's so true. We make mistakes, we have bad days, we need to sleep and eat and have downtime too, and it doesn't make us bad people or bad mods.

I've been reading over old posts on acj and it's crazy how much wank comm culture has changed in just a few years. We've gotten (somewhat) more respectful and sensitive, we're a lot less terant of bullshit, and I think we can shift our opinions of mods and stop namedropping and wanking all over even the decent ones.


(Anonymous) 2016-08-26 08:40 pm (UTC)(link)