GAME PET PEEVES

(Anonymous) 2017-04-20 10:11 pm (UTC)(link)

Re: GAME PET PEEVES

(Anonymous) 2017-04-21 01:27 am (UTC)(link)
When you want to start CR with a particular character, but all their prompts are shit. I've been looking at this person's toplevels for three mingle logs now and every single time it's either "[character] is sitting alone doing nothing interesting at all, come bother them!" or "[character] is hanging around areas x y and z, but instead of setting up any prompts I'll just vaguely list what they might be doing and let you do all the work!" How the fuck is anyone who isn't already CR supposed to respond to that?

(Anonymous) 2017-04-21 01:49 am (UTC)(link)
contacting the mun and working with them to come up with a more interesting plot than the basic genshit that means the mun doesn't have to write it assuming specific qualities of your character?

dwrpers who do OTA prompts tend to make them super open ended in just about every way so they don't accidentally shut people out.

(Anonymous) 2017-04-21 04:24 am (UTC)(link)
There's a difference between an open ended prompt and a shit prompt with no hooks. If they're worried about shutting people out then maybe they should start with making the damn thing accessible. At least prompts that make assumptions give me SOMETHING to respond to.

(Anonymous) 2017-04-23 02:14 am (UTC)(link)
if they're giving you "various things their character might be doing" i wouldn't call that a lack of hooks. pick one of the activities and use your imagination. if none of the activities aren't good enough for you ask them to set up a specific scenario.

Re: GAME PET PEEVES

(Anonymous) 2017-04-21 06:02 pm (UTC)(link)
Does anyone have advice for writing better prompts? This could easily describe a lot of mine.

Re: GAME PET PEEVES

(Anonymous) 2017-04-21 06:27 pm (UTC)(link)
I don't get this question. Have your character doing or saying things that could conceivably lead to two people interacting. It's not rocket science.

Or like...do you not know how people start to interact with each other irl?

Re: GAME PET PEEVES

(Anonymous) 2017-04-23 02:24 am (UTC)(link)
lol this is hilarious when op apparently expects prompts to be custom tailored to their character

Re: GAME PET PEEVES

(Anonymous) 2017-04-21 08:50 pm (UTC)(link)
A good prompt doesn't have to be something amazing or unique, but your character should be doing something that would make them stand out. Let's say your character is at a party. Instead of writing a prompt where they're sitting alone in a corner minding their own business, have them spill a drink or drop something on the dance floor or stand in front of the buffet table blocking everyone else from getting to the food because they can't decide what they want. Does your character have any unique traits or quirks that could draw other characters' attention? Play those up to add to the scene, if it works.

Once you've got something written up, look at what you have pretend it's a prompt for someone else's character that yours is meeting for the first time. If you were responding to it, what do you have to work with? What can you learn about the character just from the prompt alone? Can you think of at least three different ways you could work off your prompts to create different situations? If you can't think of anything more than "my character would say hello because they're friendly" or something equally bland, chances are you still need a proper hook. Don't post anything you wouldn't respond to yourself.

da

(Anonymous) 2017-04-21 09:23 pm (UTC)(link)
i usually try to do this

but recently on an open log i gave up and did super vague "here's where my character is when" prompts. got more responses than i have on anything else in this game, and the threads have been quality.

so idk. mileage varies.

Re: da

(Anonymous) 2017-04-21 09:28 pm (UTC)(link)
question 1: how many of those threads were new CR from players you're not already buddies with?
question 2: do you play from a popular canon?

Re: da

(Anonymous) 2017-04-21 09:45 pm (UTC)(link)
about 50% new cr, and OC in an OC heavy game

da

(Anonymous) 2017-04-22 08:25 am (UTC)(link)
I don't really struggle with top levels myself, but holy shit, this is great advice and I'm going to implement it anyway. thanks anon!

Re: GAME PET PEEVES

(Anonymous) 2017-04-21 11:45 pm (UTC)(link)
the above anon's advice is good, but really involved. a shortcut approach would be: think of a scenario in which your character needs help. and then, ideally, force acknowledgment of it - the easiest way to arrange this is just for your character to ask for a hand, obviously, but if your character isn't the outgoing type, think of a way to work with that that isn't just visibly showing they're troubled on their face or something. if they're lost, maybe they crumple up a map and throw it over their shoulder and it hits some other character in the face. if they're carrying a heavy load, maybe it suddenly becomes too much for them or else they just trip on their shoelaces, abruptly tipping over onto another character. for the party example they spill they get balls to the wall drunk and end up spilling their drink on someone. no matter what type of personality the character on the receiving end is, they have to react, so it's not depending on them being altruistic or friendly or interested in your character.

and as others have said, honestly, sometimes an [exists] toplevel is fine. shake things up. as long as it's not every toplevel it's really okay.

Re: GAME PET PEEVES

(Anonymous) 2017-04-23 02:23 am (UTC)(link)
make sure you're providing scenarios that give you room to create interesting hooks.

personally i prefer this to a single, incredibly detailed and specific prompt because

1: i don't feel like writing out the same thread with small variations 2-10 times, and:

2: if i get tagged by 3+ people on the same incredibly detailed and specific prompt that looks stupid as hell. spill your drink all over another person once, that's bad luck. ten times in one day, though?

i would rather be given hooks that make me use my imagination to create UNIQUE cr. if i wanted to have 10 versions of the same thread i'd go tag "where am i? how did i get here? why am i here???" intro posts.

Re: GAME PET PEEVES

(Anonymous) 2017-04-23 05:03 am (UTC)(link)
maybe they only want tags from existing cr?

Re: GAME PET PEEVES

(Anonymous) 2017-04-21 03:07 am (UTC)(link)
110% positive this bitch canon reset her char to get out of a ship so she could ship with her girlfriend's char instead.

Re: GAME PET PEEVES

(Anonymous) 2017-04-21 03:40 am (UTC)(link)
probably. it's happened to me before, and it was extra annoying because I would have been happy to just break them up and have ic closure.

Re: GAME PET PEEVES

(Anonymous) 2017-04-21 03:45 am (UTC)(link)
those cr meme replies that are always vague and indirect, like emote/icon only or "WE SHOULD... DO THINGS..." because they want you to read their minds and suggest the "correct" prompt. bitch, YOU came to ME. this isn't 20 questions. use your words like a big girl or fuck off.

Re: GAME PET PEEVES

(Anonymous) 2017-04-21 06:00 pm (UTC)(link)
stop starting new threads with people and finish the ones you already have, goddamn.

+1

(Anonymous) 2017-04-21 10:15 pm (UTC)(link)
my favorite is when they're trying to start new threads with people they already have threads with, and that's how you know they've decided to drop those threads, regardless of how short they are