i get it, but the problem is less that mods don't trust players not to infomod and more...idk there are two separate issues i can think of here.
one is that, as a player, i like to be oocly surprised when i play in games. not every player feels this way, but some do. i like not knowing everything upfront. getting thrown curveballs has forced my characters into interesting, challenging situations and i don't get that experience when everything is revealed and pre-planned upfront.
the other issue is that most mods don't have the entire game plotted out from beginning to end before they open the game. even if they have the basic skeleton down, they may find that one idea just isn't working. or they may come up with something better, or watch the things that players are engaging with and rewrite the trajectory based on that. i would rather have a mod team that adjusts instead of sticking to everything they said when the game first opened to avoid disappointing anyone. even if you put all major changes to player vote, you're rarely going to get consensus. if 90% of the players love it and 10% hate it, those 10% are going to wish they knew before they apped and that's unavoidable.
i think a general disclaimer that not all plot information is revealed and the game may change as a result of plot twists or player actions is a good thing to have in game info, but even if you put that in you're bound to have a few players who end up caught off guard and disappointed.
Re: COME SAIL AWAY
one is that, as a player, i like to be oocly surprised when i play in games. not every player feels this way, but some do. i like not knowing everything upfront. getting thrown curveballs has forced my characters into interesting, challenging situations and i don't get that experience when everything is revealed and pre-planned upfront.
the other issue is that most mods don't have the entire game plotted out from beginning to end before they open the game. even if they have the basic skeleton down, they may find that one idea just isn't working. or they may come up with something better, or watch the things that players are engaging with and rewrite the trajectory based on that. i would rather have a mod team that adjusts instead of sticking to everything they said when the game first opened to avoid disappointing anyone. even if you put all major changes to player vote, you're rarely going to get consensus. if 90% of the players love it and 10% hate it, those 10% are going to wish they knew before they apped and that's unavoidable.
i think a general disclaimer that not all plot information is revealed and the game may change as a result of plot twists or player actions is a good thing to have in game info, but even if you put that in you're bound to have a few players who end up caught off guard and disappointed.