typically to mods and in feedback or ooc posts. i'll give him that, he's forthright and doesn't do the whole death by a thousand grapevines. he also often makes good arguments or suggestions in theory, but fails to grasp the impossibilities of implementing his ideas in practice. that's part of why his modding initiatives have largely failed in the past: he gets bogged down in details he can't manage and that everyone else just hates dealing with, because fundamentally everyone dislikes the bureaucracy elements of rp much more than they do dealing with the pockets of dissatisfaction they'd address.
take this AC tone shift, which i admit i'd also peg on pel: you can see what he's trying to do there, by exterminating the malady of people who talk about rp far more than they do it. we've all dealt with that one castmate or quest partner who always got gung ho in the plotting stage, then never turned up, and minimal threading materialized. we've all rolled our eyes and wished they'd drop already, so someone who actually wants to rp could step in. but the 0.01% of more happiness i'd get from having that no longer be an issue doesn't balance the pain in the neck of making sure every month that i meet an ultra specific (yet at the same time vague) metric.
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take this AC tone shift, which i admit i'd also peg on pel: you can see what he's trying to do there, by exterminating the malady of people who talk about rp far more than they do it. we've all dealt with that one castmate or quest partner who always got gung ho in the plotting stage, then never turned up, and minimal threading materialized. we've all rolled our eyes and wished they'd drop already, so someone who actually wants to rp could step in. but the 0.01% of more happiness i'd get from having that no longer be an issue doesn't balance the pain in the neck of making sure every month that i meet an ultra specific (yet at the same time vague) metric.