not gonna lie, the concept and style of execution were pretty novel at the time, and some of the missions and the way in which the various groups were allowed to contribute were pretty cool. the mods weren't afraid to let players fail a mission, giving things a stake - though that enjoyment wore off once players started realizing that some missions were heavily stacked against them and designed without offering them enough information to ever 'win.' the quality of players was solid, at least wrt the characters representing canons i knew (app sessions were an absolute bloodbath, as a result), though as with most mission-based games, cdc attracted its share of players who wanted their character to be the token Chosen One / Big Bad Hero.
there was definitely a fair bit to like, which is why people kept their mouths shut until things exploded at the bitter end. but i wouldn't say many people consider cdc an overall positive experience. i was in the minority that was neither targeted nor favored by the mods and my short time in the game was uneventful, but the stuff that came out after left a bitter taste.
no subject
there was definitely a fair bit to like, which is why people kept their mouths shut until things exploded at the bitter end. but i wouldn't say many people consider cdc an overall positive experience. i was in the minority that was neither targeted nor favored by the mods and my short time in the game was uneventful, but the stuff that came out after left a bitter taste.