Some of what I play are from video games that practically might as well be visual novels- but particularly heavy on the dialogue side of things and less on the ongoing narrative (there isn't one). There's some simple body cues and languages to signal certain kinds of moods, but the rest is from character voice, dialogue, and tone.
It's entirely third-person objective, with no perspective flipping or delving deep into the inner thoughts of either/any character involved in a conversation, and yet you know what? It works. You can get the feel of everything going on, what they're thinking, what's going on in their heads, just from what they're saying or doing- or what they're not, for the quieter characters. I strive for that natural sort of feel, though I'll be the first to admit I'm nowhere near that.
It's just stylistic differences. It's less the methods and more the execution; people can be shitty writers no matter their style.
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(Anonymous) 2013-04-07 09:04 pm (UTC)(link)It's entirely third-person objective, with no perspective flipping or delving deep into the inner thoughts of either/any character involved in a conversation, and yet you know what? It works. You can get the feel of everything going on, what they're thinking, what's going on in their heads, just from what they're saying or doing- or what they're not, for the quieter characters. I strive for that natural sort of feel, though I'll be the first to admit I'm nowhere near that.
It's just stylistic differences. It's less the methods and more the execution; people can be shitty writers no matter their style.
So yeah, I think you're overthinking.