Re: CAPE AND COWL

(Anonymous) 2013-04-11 05:01 pm (UTC)(link)
While I agree with her point that I'm not fond of having min thread length requirements the way she handled it was pretty bad. You knew what you were getting into when you apped in the first place.

Re: CAPE AND COWL

(Anonymous) 2013-04-11 06:31 pm (UTC)(link)
olesia's responses weren't exactly great either though.. probably could have handled the player with a little more tact esp her being head mod and all

Re: CAPE AND COWL

(Anonymous) 2013-04-12 02:30 pm (UTC)(link)
That was a lot more politeness than that tittybaby deserved, IMO.

Re: CAPE AND COWL

(Anonymous) 2013-04-12 04:56 pm (UTC)(link)
tbh i don't think it matters how pathetic the player is. mods should conduct themselves a certain way regardless.. esp olesia cause hasn't she gotten into a fight with a player before or did something signed in on one of the anon comms?

DA

(Anonymous) 2013-04-12 05:15 pm (UTC)(link)
She didn't conduct herself poorly. She was just factual about it. She didn't give anymore or any less so that it was still clear but she also wasn't setting a standard of debating the AC rules every time someone throws a hissyfit about failing activity standards they've known about for seven months. There's a time and a place for that and it's not when you're pissed off that you failed and are trying to fight it.

ayrt

(Anonymous) 2013-04-12 07:47 pm (UTC)(link)
the fact that you're reading a very concise, matter-of-fact tone as aggression motivated by a perceived grudge makes me think you have a bad case of tittybaby yourself, anon. or you're the feferi player or one of their friends. or you're just trying to deflect, in which case, stop stirring shit.

olesia wasn't rude or aggressive or anything at any point despite the fact that the player was clearly very defensive and bordering on hostile themselves. she upheld the rules and refused to bend and pointed out that that player didn't make activity and the rules about that have been there all along.

(Anonymous) 2013-04-11 07:12 pm (UTC)(link)
I'm not trying to be a dick here, but how would you propose to do activity checks without a minimum thread count? I'm just genuinely puzzled since that seems like the standard for most games, and it ensures that people won't just squat by tagging a bunch of different things and then dropping too prematurely.

(Anonymous) 2013-04-11 08:37 pm (UTC)(link)
I prefer having a total comment count period (sort of like towerofanimus though I think their AC is a little lax) and mods having to reserve the right to ask for more activity if it's over like six tiny threads. I just feel like asking for a min comment count for each thread kind of penalizes characters who aren't chatty and are quick to the point. As well as having a min comment count doesn't ensure people won't just drop the thread once the AC requirement is reached, but no AC is perfect and squatters will always find a way around it.

Again, it's their right if that's the way they want to have AC (and it's a reasonable AC) and I have no sympathy from someone who should know what AC requirements are to begin with. But I'm just saying I can see her point on how min comment counts for each thread can kind of hinder people who are active but tend to wrap up threads a comment or two under the requirements.

da

(Anonymous) 2013-04-11 09:09 pm (UTC)(link)
From personal experience, when you have activity more open-ended you get a lot of people bitching about it being "inconsistent" when the mods ask for more. Also as a player I hate have to guess whether or not I have enough, even if by most reasonable standards I do. Setting a finite number eliminates any uncertainties

Re: da

(Anonymous) 2013-04-11 09:24 pm (UTC)(link)
Good point, I haven't seen this happen personally in games that have a comment count total but I wouldn't be surprised that it happens.

ayrt

(Anonymous) 2013-04-11 09:41 pm (UTC)(link)
While I can see your point about non-chatty characters, I play several of them and never have a problem making AC within the game's system. The same logic could be applied to antisocial characters then having to tag into a number of different posts in order to reach a grand total and, all in all, I think having 3+ links going might be a little confusing and inefficient for the mods. Obviously yeah, no AC system is perfect, but I think CnC's is lenient enough to find a way around characters less suited to network spam. I also kind of agree with the above anon's thoughts on the potential for it to appear inconsistent, and that I wouldn't want to risk playing guess work with my AC stuff. Also in the case of Feferi, you're not dealing with a non-chatty character.

I think we're on about the same page on that issue though, I was just curious about a non-minimum thread length AC system. Thanks for clarifying.

ayrt

(Anonymous) 2013-04-11 09:47 pm (UTC)(link)
No problem and I do think your arguments raise a good point. I'm canonblind to Homestuck and haven't threaded with Feferis enough to gauge personality so I'm glad you cleared that up for me.

+1

(Anonymous) 2013-04-12 01:30 am (UTC)(link)
c&c's ac isn't my cup of tea, either (though i understand and respect the mods' reasons for it), but the player should have read the rules more carefully when they joined. it's their own fault that they got into this mess.