Re: ACE ATTORNEY

(Anonymous) 2012-10-15 02:13 am (UTC)(link)
I guess it's that obvious

Re: ACE ATTORNEY

(Anonymous) 2012-10-15 05:28 am (UTC)(link)
yeah it kind of is. there's not that many ace attorney players these days and most of them know each other. anything that can be done to make the ataraxion cast explosion more bearable?

Re: ACE ATTORNEY

(Anonymous) 2012-10-15 10:13 am (UTC)(link)
nothing. ataraxion is literally the worst game I can think of to have a bunch of characters built on catchphrases and gimmicks stand around arguing about the law, and I don't think any of the players have considered that. they're just jumping in without thinking.

Re: ACE ATTORNEY

(Anonymous) 2012-10-15 11:05 am (UTC)(link)
jw why you think that? personally, i think playing them in a slice of life game would be more difficult, for the lawyers at least. (and cmon, two of the characters were maya and larry). (i'd also argue that they're built on more than just gimmicks, although the gimmicks are somewhat prominent, but you don't sound like you'll be convinced.)

sa

(Anonymous) 2012-10-15 11:08 am (UTC)(link)
... whoops that last sentence shouldn't be in parentheses. it's early and i'm tired!

Re: ACE ATTORNEY

(Anonymous) 2012-10-15 01:12 pm (UTC)(link)
it really is the emphasis on law and on some kind of proper law system being implemented. the environment's really limited already in terms of what kind of 'bad guy' plots the game can have, and while it might be easy enough to say that characters can just ignore the talk about it or not go along with it, that's not in character for a lot of them. so it essentially means you're strongarming both sides of the bad/good pool into following along with something that's only going to limit player plots and make the game boring in the future

add that to the fact the characters have really prominent gimmick characteristics (which I would argue is very important considering how those gimmick characteristics tend to tie in with the emphasis on law) and are therefore unlikely to develop in the environment to take different standpoints or ease up on ironfisting everyone, I really don't see anything positive about having them in the game at all

Re: ACE ATTORNEY

(Anonymous) 2012-10-15 02:35 pm (UTC)(link)
honestly, if the game would be seriously compromised and made stagnant by the implementation of basic laws, then I would see that as a flaw in the game itself. but in other news, out of the ace attorney characters that care most about actual justice, edgeworth would be the most prominent anyway. franziska's more of a support, not an initiator, and manfred doesn't even like edgeworth, so it's too early to tell what he may do. as i mentioned before, maya and larry aren't lawyers.

yeah, okay, i'll admit that there's been some cast bandwagoning, and hey, maybe the players didn't think it through. but if you're really so concerned about it, perhaps bring it up to the muns? it's not like such a gamewide change can be successful without mod or majority support anyway. you don't really know what the new characters are planning to do yet.

Re: ACE ATTORNEY

(Anonymous) 2012-10-15 03:02 pm (UTC)(link)
it's a horror survival game. we've already got the basic obvious laws. the game plot itself wouldn't be compromised, but the flexibility allowing for player plots would be, because there's very little of that existing already. you either get villains caught five minutes after doing some villainly and stuck in the brig indefinitely, or you get good guys looking incompetent

you say gamewide change can't be successful without mod or majority support, but I've already pointed out that it's out-of-character for a good chunk of the 'good guy' characters to disagree with something being implemented, even if the players might not actually want it to happen. that coupled with how prevalent a presence edgeworth has become, strengthened by a cast behind him, means that the pressure's already there, regardless of mod approval or plans