Since we're talking in the context of DWRP, I'm gonna assume you mean other fantasy games where you can play the NPCs without getting your dick wrung out the MP players.
- Skyrim, Dragon's Dogma, and other games riding their coattails usually have MPs that are easy to avoid by just saying that in your NPC's version of the game the Dragonborn/Arisen/whatever never followed the relevant quest line to meet them.
- Elden Ring, Soulsbornes, Hollow Knight, Chrono Trigger, Dragon Quest, Kingdom Come, Shadow of Mordor, most Metroidvanias, lots of older JRPGs, and a ton of other games have 'malleable but not really' protagonists, where the malleable parts of the character are either totally irrelevant or exist only in the player's head. As a bonus a lot of these also fall into the first category.
- In most non-FFXIV MMOs the player characters are nobodies, or easily avoided like the first category. World of Warcraft, Black Desert, Runescape, Guild Wars, probably even the Monster Hunter games.
- Immersive sims tends to have semi-malleable protagonists where the only changes in story or personality are some dialogue options. Thief and Dishonored are probably closest to fantasy, but if you want to branch our into sci-fi/modern stuff there's also Deus Ex, Bioshock, STALKER, Deathloop, or even something like Red Dead Redemption 2.
- And finally there are some actual CRPGs with fixed protagonists. Planescape: Torment and Thaumaturge jump to mind, and Baldur's Gate III lets you excise Tav from the plot entirely if you play as either Durge or one of the main party members.
But you don't actually need to play any of these if you want to avoid malleable protagonists. Speaking as a reformed doormat, I can promise you that you'll be much, much happier when you learn how to set and enforce boundaries with Warden/Hawke/Inquisitor players.
Re: DRAGON AGE
- Skyrim, Dragon's Dogma, and other games riding their coattails usually have MPs that are easy to avoid by just saying that in your NPC's version of the game the Dragonborn/Arisen/whatever never followed the relevant quest line to meet them.
- Elden Ring, Soulsbornes, Hollow Knight, Chrono Trigger, Dragon Quest, Kingdom Come, Shadow of Mordor, most Metroidvanias, lots of older JRPGs, and a ton of other games have 'malleable but not really' protagonists, where the malleable parts of the character are either totally irrelevant or exist only in the player's head. As a bonus a lot of these also fall into the first category.
- In most non-FFXIV MMOs the player characters are nobodies, or easily avoided like the first category. World of Warcraft, Black Desert, Runescape, Guild Wars, probably even the Monster Hunter games.
- Immersive sims tends to have semi-malleable protagonists where the only changes in story or personality are some dialogue options. Thief and Dishonored are probably closest to fantasy, but if you want to branch our into sci-fi/modern stuff there's also Deus Ex, Bioshock, STALKER, Deathloop, or even something like Red Dead Redemption 2.
- And finally there are some actual CRPGs with fixed protagonists. Planescape: Torment and Thaumaturge jump to mind, and Baldur's Gate III lets you excise Tav from the plot entirely if you play as either Durge or one of the main party members.
But you don't actually need to play any of these if you want to avoid malleable protagonists. Speaking as a reformed doormat, I can promise you that you'll be much, much happier when you learn how to set and enforce boundaries with Warden/Hawke/Inquisitor players.