A bunch of people in every game I've been in always want more PC villains and villain plots. Ok, I play villains a lot, I app one. Spend months building up to a huge plot that a lot of people are excited to sign their characters up for. Plot happens, people like it. My villain is a behind-the-scenes type, so they're not caught.
And then the whining starts about me not being able to accept IC consequences for IC actions, and people complaining to me that it would be OOC for their character NOT to catch mine because they're a super detective and there's no way they wouldn't investigate and be able to find him. Months later, people still post anonymously about my villain and why he hasn't faced ~IC Consequences~ for a plot that happened months ago.
It's one thing to have a villain plot where your character brags about it over the network and refuse to let any other character come after them because you don't want your character to be hurt. It's one thing to say you NEVER want your character caught.
But it's another to demand that every villain face consequences and thus become either basically unplayable (if the plot was something really bad like mass murder or something) or not trusted enough to ever pull off another plot after the first villain plot they have.
Of course no one will want to play villain characters if they can only have a few months of gameplay before getting caught and automatically watched/beaten up every time they leave the house/warned about to every new character forever.
I think you really get issues on both sides because you have the hero characters unwilling to accept consequences at times and the villains unable to accept consequences at times.
The real issue is that these people who won't accept consequences ICly don't bother to think things through enough and see both sides of the picture. The villain definitely needs to think through their scheme enough and plan ahead to ensure continued playability. The heroes definitely need to consider what abilities their character truly has, how they apply to the game setting and what is fair to others in the game, including the villain character.
And then both sides need to work together towards a fair conclusion. The biggest thing people forget is that every character that can be played in a game is not perfect and things change when characters are uprooted into a new place (assuming not an AU game, of course). For example, most detective characters are good at what they do because they have a great deal of knowledge about their world to be able to make good deductions. But what if you have a character like Sherlock Holmes on a case with villain who kidnapped a character and teleported away to their hideout? He's likely to make a mistake there because he'd not consider teleporation as a means of escape.
Then at the same time the villain has to consider how they will plan their escape. If every hero in the game is going to be searching for the kidnapped character above, don't hide in a place people tend to frequent. That sort of plot works best with hiding somewhere far away where it would take a search party some time to get to.
That's really the main issue, both sides often forget to consider factors and overestimate capabilities and forget the fact that characters can make mistakes. Both sides have to think outside the box at times and often game settings can make it possible for a villain to get consequences and not be rendered unplayable.
I play quite a vicious villain, and this is one of the main reasons I have not done much of a villain plot yet. I know that having them do a villain plot without being caught would not fly with a lot of people... And then there's the IC consequences if they are caught, and I would probably stop playing them shortly thereafter because of that.
I worry, though, that because my villain is not doing said "villainous" plots, that people are going to think they're OOC. I try to justify it with IC reasons such as "in this setting, they know it's more difficult to act without getting caught" and such. But it's quite a predicament, really. I absolutely love playing villains, but they can really be challenges when it comes to this kind of stuff.
people who app a character in, play for a few months and drop, then reapp, play for about the same amount of time, and drop in the same game. Rinse and repeat. After the second time of reapping I stop tagging you because no one wants to play with your flaky ass when you can't keep a character in a game for long at all.
I have someone on my plurk who does this kind of things all the time
she always goes "I want to app a second character in ____!!" she does so, and then stays in the game for about a month or so before finally going 'oh i don't have the muse for him anymore' and then drops. What made me shake my head at that is that they barely got accepted a month back.
UHM how about NOT joining games if you don't have the time for it? She works at a job that really doesn't give her the time to get on the computer as often
people need to take a fucking step back and think their actions through rather than sending a character to a game on impulse or because your friends persuade you. that shit is annoying
And then this becomes frustrating if the person honestly does intend to play the character for a length of time but it turns out they didn't have as strong of a voice for the character as they thought or the character didn't fit in the game as well as they thought.
I know I've done this because sometimes it does take a couple of attempts before I find a character who fits me and the game well. What looks like it will fit well when I'm writing the app doesn't always pan out as well as I thought it would in the game. I'd rather drop when I realize this than string people along and play a character I'm not having fun with. Then I try again with another character who looks like they'd work well and it becomes harder and harder to get CR and makes it more likely subsequent attempts will fail.
Really, I think people should take more into consideration than just oh, they dropped the character real fast. For example, I'm only in one game, so time constraints are unlikely an issue. The characters aren't from fad canons, so I'm not as likely to move on to new shiny. I also have a character I've been playing more long term, so I can stick with a character just fine. I'm tagging around to other characters as well and trying to get involved in plot, so maybe I truly am giving it a go and not lying if I say the character doesn't fit as well as I thought.
Not that I don't get the other side that it kind of sucks to try and build CR with someone who is going to just drop. Just saying to look at more factors than just the fact that the person has dropped a few characters to see if they are just having a hard time finding a character who fits well or are actually a flake.
I don't care if you're Batman or Sherlock Holmes, you can't deduce anything really deep about my enigmatic character after 2 threads months apart. Dude goes through a lot of IC effort to hide these things, and when you just ~notice~ them because I don't know he ~seems villainous~, you look like a godmodding jerkoff who can't let their baby ever be wrong. I realize that describes everyone who has written Bats in the last 15 years, but that's not the point.
If you think your character COULD figure out another character's secrets, you need to TALK TO THE OTHER MUN and PLOT, not just say stupid shit like "well I have +5 smart points, how can my baby NOT figure it out."
What a lot of people really don't get is that what makes characters like Batman and Holmes as effective as they are is their knowledge and influence.
For instance, Holmes makes deductions based on clues he sees in a scene and things about a person. He's definitely smart, but he also has a great deal of knowledge about the world and people within it. He's not going to have the same level of knowledge when being removed from the world he's familiar with and placed into a strange world with people who are from widely different cultures than the ones he's familiar with. He's going to need time to learn how things work in the jamjar and likely will make mistakes if he bases deductions off things he knows from his own world.
The same applies to Batman, but in his case also add in a lot of influence and money. He has a ton of gadgets as well that help him out and the brains to come up with a good plan of action. But in most games he's not going to have all his gadgets or the money to get more. On top of that he's got a lot of influence in Gotham City and people who will tell him when things are happening. Without that, he loses a lot of his effectiveness.
The problem is, people expect that those characters will be just as effective as they are in canon. It's not just the players, other people in the game would call them OOC if they aren't as effective even though that would not only be realistic, but it would also be only fair to the players of villains. It's no wonder that the vast majority of players of those characters also drop pretty quickly. They just don't work outside their canon.
Hey. Asshole. The reason nobody tags you? Is because you drop threads after ONE comment in your posts. Help people get AC and maybe, just maybe, they'll tag you again.
no love,
me. who nearly failed AC because your lazy ass was the only post my boy would have ICly responded to at the time.
when somebody in your cast expects every castmate to revolve around them (and as a bonus, their shitty ooc ship), whether your character is even close to them in canon or not
if you're going to go that far out of your way to make sure no one else apps a character before you do because ~dfghjkhgf plans plans plans~, at least have the decency to submit the app in question.
oh well. that was my bad for thinking you were going to follow through with something for a change. next chance i get i'm putting this sucker in on the first of the month.
I enabled you into the game because you were going through a rough patch and needed some fun distraction.
That doesn't mean that you should basically make your character constantly miserable and insist mine has to drop everything and comfort him three different logs in a row because you are projecting our relationship on our characters.
And it certainly didn't mean when I asked to do something a little different, you tell everyone else in the game what a terrible person I am. It didn't work, because they know me but you've not only ruined all my fun in the game, you broke our friendship.
when you have decent cr with player a's character x, with your y, but they keep trying to get you to have cr with their character l, m, n, etc.
i get that they like the character, but i don't really want to monopolize my character's cr with one person. especially if there's not really a reason for them to hang out beyond player a's want of it.
Players who app characters that should respond to certain things, and then ignore them every time. Especially when it's part of the game's premise and it's ridiculously OOC for not just one of them but for their entire cast to not care.
Over a year in the same game and I'm STILL the only one to consistently ask about game environment features that effect roughly 8 to 10 different characters.
I'm actually annoyed. At least half of them have the excuse of being new after a summer add/drop period. You would think they would still want to know about the situation.
not every character of yours is going to click with mine. stop trying to force cr to happen. my character doesn't care and our 5-comment threads bore me to tears, so why do you keep tagging me?
GAME PET PEEVES
(Anonymous) 2013-09-06 06:47 am (UTC)(link)no subject
(Anonymous) 2013-09-06 11:15 am (UTC)(link)also constantly shocked how these players continue to get enough activity not to just be booted out of the game on their own.
1+
(Anonymous) 2013-09-09 02:33 pm (UTC)(link)Re: GAME PET PEEVES
(Anonymous) 2013-09-06 12:54 pm (UTC)(link)A bunch of people in every game I've been in always want more PC villains and villain plots. Ok, I play villains a lot, I app one. Spend months building up to a huge plot that a lot of people are excited to sign their characters up for. Plot happens, people like it. My villain is a behind-the-scenes type, so they're not caught.
And then the whining starts about me not being able to accept IC consequences for IC actions, and people complaining to me that it would be OOC for their character NOT to catch mine because they're a super detective and there's no way they wouldn't investigate and be able to find him. Months later, people still post anonymously about my villain and why he hasn't faced ~IC Consequences~ for a plot that happened months ago.
It's one thing to have a villain plot where your character brags about it over the network and refuse to let any other character come after them because you don't want your character to be hurt. It's one thing to say you NEVER want your character caught.
But it's another to demand that every villain face consequences and thus become either basically unplayable (if the plot was something really bad like mass murder or something) or not trusted enough to ever pull off another plot after the first villain plot they have.
Of course no one will want to play villain characters if they can only have a few months of gameplay before getting caught and automatically watched/beaten up every time they leave the house/warned about to every new character forever.
Re: GAME PET PEEVES
(Anonymous) 2013-09-06 01:41 pm (UTC)(link)no subject
(Anonymous) 2013-09-06 05:29 pm (UTC)(link)Re: GAME PET PEEVES
(Anonymous) 2013-09-06 06:28 pm (UTC)(link)The real issue is that these people who won't accept consequences ICly don't bother to think things through enough and see both sides of the picture. The villain definitely needs to think through their scheme enough and plan ahead to ensure continued playability. The heroes definitely need to consider what abilities their character truly has, how they apply to the game setting and what is fair to others in the game, including the villain character.
And then both sides need to work together towards a fair conclusion. The biggest thing people forget is that every character that can be played in a game is not perfect and things change when characters are uprooted into a new place (assuming not an AU game, of course). For example, most detective characters are good at what they do because they have a great deal of knowledge about their world to be able to make good deductions. But what if you have a character like Sherlock Holmes on a case with villain who kidnapped a character and teleported away to their hideout? He's likely to make a mistake there because he'd not consider teleporation as a means of escape.
Then at the same time the villain has to consider how they will plan their escape. If every hero in the game is going to be searching for the kidnapped character above, don't hide in a place people tend to frequent. That sort of plot works best with hiding somewhere far away where it would take a search party some time to get to.
That's really the main issue, both sides often forget to consider factors and overestimate capabilities and forget the fact that characters can make mistakes. Both sides have to think outside the box at times and often game settings can make it possible for a villain to get consequences and not be rendered unplayable.
no subject
(Anonymous) 2013-09-10 07:49 pm (UTC)(link)I worry, though, that because my villain is not doing said "villainous" plots, that people are going to think they're OOC. I try to justify it with IC reasons such as "in this setting, they know it's more difficult to act without getting caught" and such. But it's quite a predicament, really. I absolutely love playing villains, but they can really be challenges when it comes to this kind of stuff.
Re: GAME PET PEEVES
(Anonymous) 2013-09-06 03:50 pm (UTC)(link)+1 to this
she always goes "I want to app a second character in ____!!" she does so, and then stays in the game for about a month or so before finally going 'oh i don't have the muse for him anymore' and then drops. What made me shake my head at that is that they barely got accepted a month back.
UHM how about NOT joining games if you don't have the time for it? She works at a job that really doesn't give her the time to get on the computer as often
people need to take a fucking step back and think their actions through rather than sending a character to a game on impulse or because your friends persuade you. that shit is annoying
Re: GAME PET PEEVES
(Anonymous) 2013-09-06 09:37 pm (UTC)(link)I know I've done this because sometimes it does take a couple of attempts before I find a character who fits me and the game well. What looks like it will fit well when I'm writing the app doesn't always pan out as well as I thought it would in the game. I'd rather drop when I realize this than string people along and play a character I'm not having fun with. Then I try again with another character who looks like they'd work well and it becomes harder and harder to get CR and makes it more likely subsequent attempts will fail.
Really, I think people should take more into consideration than just oh, they dropped the character real fast. For example, I'm only in one game, so time constraints are unlikely an issue. The characters aren't from fad canons, so I'm not as likely to move on to new shiny. I also have a character I've been playing more long term, so I can stick with a character just fine. I'm tagging around to other characters as well and trying to get involved in plot, so maybe I truly am giving it a go and not lying if I say the character doesn't fit as well as I thought.
Not that I don't get the other side that it kind of sucks to try and build CR with someone who is going to just drop. Just saying to look at more factors than just the fact that the person has dropped a few characters to see if they are just having a hard time finding a character who fits well or are actually a flake.
+1000
(Anonymous) - 2013-09-07 02:55 (UTC) - Expand(no subject)
(Anonymous) - 2013-09-07 06:41 (UTC) - ExpandRe: GAME PET PEEVES
Re: GAME PET PEEVES
(Anonymous) 2013-09-07 04:17 am (UTC)(link)If you think your character COULD figure out another character's secrets, you need to TALK TO THE OTHER MUN and PLOT, not just say stupid shit like "well I have +5 smart points, how can my baby NOT figure it out."
Re: GAME PET PEEVES
(Anonymous) 2013-09-07 06:53 am (UTC)(link)For instance, Holmes makes deductions based on clues he sees in a scene and things about a person. He's definitely smart, but he also has a great deal of knowledge about the world and people within it. He's not going to have the same level of knowledge when being removed from the world he's familiar with and placed into a strange world with people who are from widely different cultures than the ones he's familiar with. He's going to need time to learn how things work in the jamjar and likely will make mistakes if he bases deductions off things he knows from his own world.
The same applies to Batman, but in his case also add in a lot of influence and money. He has a ton of gadgets as well that help him out and the brains to come up with a good plan of action. But in most games he's not going to have all his gadgets or the money to get more. On top of that he's got a lot of influence in Gotham City and people who will tell him when things are happening. Without that, he loses a lot of his effectiveness.
The problem is, people expect that those characters will be just as effective as they are in canon. It's not just the players, other people in the game would call them OOC if they aren't as effective even though that would not only be realistic, but it would also be only fair to the players of villains. It's no wonder that the vast majority of players of those characters also drop pretty quickly. They just don't work outside their canon.
da
(Anonymous) - 2013-09-07 09:23 (UTC) - Expandsa
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(Anonymous) - 2013-09-08 10:11 (UTC) - ExpandRe: GAME PET PEEVES
(Anonymous) 2013-09-07 04:45 am (UTC)(link)no love,
me. who nearly failed AC because your lazy ass was the only post my boy would have ICly responded to at the time.
Re: GAME PET PEEVES
(Anonymous) 2013-09-07 04:56 pm (UTC)(link)but if your ac depends on only person, either a. you sucks as much as them, or b. it's time to drop the damn game
Re: GAME PET PEEVES
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(Anonymous) - 2013-09-08 08:03 (UTC) - Expandtw: rape, child molestation-- it's a Ken anecdote
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(Anonymous) 2013-09-08 12:15 am (UTC)(link)oh well. that was my bad for thinking you were going to follow through with something for a change. next chance i get i'm putting this sucker in on the first of the month.
Re: GAME PET PEEVES
(Anonymous) 2013-09-08 11:00 pm (UTC)(link)That doesn't mean that you should basically make your character constantly miserable and insist mine has to drop everything and comfort him three different logs in a row because you are projecting our relationship on our characters.
And it certainly didn't mean when I asked to do something a little different, you tell everyone else in the game what a terrible person I am. It didn't work, because they know me but you've not only ruined all my fun in the game, you broke our friendship.
Re: GAME PET PEEVES
(Anonymous) - 2013-09-09 07:39 (UTC) - ExpandRe: GAME PET PEEVES
(Anonymous) - 2013-09-09 07:54 (UTC) - ExpandRe: GAME PET PEEVES
(Anonymous) 2013-09-09 03:23 am (UTC)(link)i get that they like the character, but i don't really want to monopolize my character's cr with one person. especially if there's not really a reason for them to hang out beyond player a's want of it.
(no subject)
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(Anonymous) 2013-09-11 08:02 am (UTC)(link)no subject
(Anonymous) 2013-09-12 06:06 am (UTC)(link)I'm actually annoyed. At least half of them have the excuse of being new after a summer add/drop period. You would think they would still want to know about the situation.
(no subject)
(Anonymous) - 2013-09-12 14:07 (UTC) - ExpandRe: GAME PET PEEVES
(Anonymous) 2013-09-12 08:03 am (UTC)(link)Re: GAME PET PEEVES
(Anonymous) 2013-09-12 01:45 pm (UTC)(link)I just want to play out a couple of situations every now and then with cross-canon CR.