i know you're trying to be funny but i just realized that majority of the la canons i see around are more than two years old. yeah the series are usually ongoing but they started more than two years ago.
there have been a few medium/small-but-not-five-people games lately. the problem is, people will come here and claim that a perfectly fine medium/small game is DoA because it wasn't the next 100+ app megagame.
as people above have pointed out, luceti did have a goal aside from going home, but that was completely wrapped up by the end of the time travel plot. we should have had endgame happen within a month of that plot ending, because really, there was nothing else for them to do after that.
if a creator falls short in one part of their creation, they are instantly a shitty creator all through no exceptions and anyone who likes the thing is deluded, no matter how many strong points there are.
this especially applies to writers, i feel like. people pounce on plot holes or pacing issues or something and declare the whole thing shit, when-- if people are RPing from it-- they clearly care about the characters, and the characters could well be absolutely excellent, no matter what other issues there may be.
iirc her idea was that masaki had become so inured to ariel that she was having difficulty getting aroused or orgasming because she'd become so desensitized to so much stuff or something like that? which yeah, is an interesting concept, but 1.) i don't think nammah is really smart enough to pull it off in an interesting way, and 2.) i do think, as another anon mentioned, that it's the kind of choice that really requires someone to be open and transparent with their partners about what's happening and why.
oh wow, that is... COMPLETELY different than what i was thinking LMAO... that's really bizarre and ia that she probably would fudge that shit up hella... she kinda barebones it when it comes to her prose, so i can't even begin to imagine the lack of effort put into a concept so intricate as difficulty becoming aroused due to desensitization...
I write starters all the time, which is why this chafes my ass so bad. Strangers, plurk friends, whatever, if I see someone I want to tag I'll take time and effort and hammer out a setting / hook / premise tag that's at least a few paragraphs of shit to work with.
and then I get around to putting my people up on top level and it's 5 chain comments of is x okay? how about y setting. z scenario?? will you start? Seriously, again?
It seriously kills the spontaneity and edge-of-your-seat surprise that used to come with memeing back in the lj days of memebells and shit.
DA2 gets a lot of flack for being visually repetitive but at the same time it felt like there was way more actual story getting told. DAI, while lovely and amazing in its own right (I played it twice, at around 100 hours per playthrough, so obviously I enjoyed it well enough) felt like it had a lacking story build-up. The actual premise itself and what we did get was great...
However, I felt like a good 65% or more of the game was spent doing fetch quests. (I did them all too, both times -- so again, not inherently against the questing). But it felt so... Unrewarding. Most of the quests (obvs barring companion quests) were something I could almost literally do in my sleep. Run here, find this thing, maybe bring it back, get some loot. Rinse, lather, repeat times a million with little to no variation. At the end of the day, quite a lot of it felt meaningless from a story-gaming perspective and it only really served to help me level up. Which on the one hand, fair enough but not at that kind of skewed content ratio.
And don't even get me started on the codexes. I love me some codexes (I would have probably been more proactive about reading them if the FONT WASN'T SO FUCKING TINY). But the game felt way too reliant on using them to tell rather than show... Whereas in DAO or DA2 they felt much more like what they were presumably supposed to be -- interesting, but ultimately supplemental material. (Though read the Fennec Fox entry if you haven't -- it's great).
Ultimately, I really liked the game but I felt pretty underwhelmed by it when all was said and done. I was left with this big sense of, "that's it???" and I don't consider myself a terribly picky/impossible standards type of gamer. I don't think it's wrong to want a little more than what we got, storywise. Especially BECAUSE the characters are so great in and of themselves.
Especially when the bullshit DLC that was released yesterday/today is literally JUST a new area to explore/do more quests in and according to all reports on the subject there is virtually no new party/companion scenes or storyline or anything to justify that whopping $15 price tag.
It's like somewhere between DA2 and DAI they went from one extreme to the other.
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