Ryan Gosling (
ryanongosling) wrote in
wankgate2022-02-14 02:55 pm
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Re: DUPLICITY
(Anonymous) 2022-03-07 01:44 pm (UTC)(link)i know someone who dropped because their character was a doctor, and the mods said that most, if not all of their business HAD to come from LIERs. no natives to keep the character busy during the 99% of the time when PCs didn't need medical attention. is it really so fucking hard to say "the locals are wary of a LIER doctor, but will go to see one anyway"? this is the kind of thing i mean.
Re: DUPLICITY
(Anonymous) 2022-03-07 02:02 pm (UTC)(link)what gets to me the most is when they don't put any of this info up front so players often make mistakes and only find out that they can't do something when it's too late to take it back. this plus the fact that it usually takes ages to get an answer from them means that you might have an idea for a plot and get excited and everything set up only to find out the consequences aren't what you wanted and now you're stuck playing out something you don't want to do or scrapping it completely
(before someone comes in with 'take this feedback to the mods' the above reasons ^ are why feedback never works. every player idea is met with 'no we won't do that' or promises that it will be done that never turn up. there's no point trying to tell them anything when they won't listen)
Re: DUPLICITY
(Anonymous) 2022-03-07 02:12 pm (UTC)(link)I wouldn't mind if there was any kind of plot to the game that might be disrupted but that's not the way it's run so they could let players use the setting more themselves.
Re: DUPLICITY
(Anonymous) 2022-03-07 02:20 pm (UTC)(link)it's a big game that has been running for a long time so maybe this sort of thing is inevitable but it's really frustrating that even the smallest things that won't have any impact on the plot or setting get shut down
Re: DUPLICITY
(Anonymous) 2022-03-07 03:12 pm (UTC)(link)Re: DUPLICITY
(Anonymous) 2022-03-07 11:10 pm (UTC)(link)if the mods refuse to make it make sense, then i'm just going to do what i want. let them kick me out or send me to sexy jail or whatever the fuck, i don't care anymore
Re: DUPLICITY
(Anonymous) 2022-03-07 02:27 pm (UTC)(link)+1,
(Anonymous) 2022-03-07 04:21 pm (UTC)(link)Re: +1,
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(Anonymous) 2022-03-07 11:28 pm (UTC)(link)Re: DUPLICITY
(Anonymous) 2022-03-07 11:38 pm (UTC)(link)what confuses me is the way the mods are strict about this but there's nowhere to track what jobs characters actually have even though this is a common mechanic in a lot of other games. it seems like they don't actually check or care unless they can use it as a reason to tell someone they can't do something.
Re: DUPLICITY
(Anonymous) - 2022-03-08 00:05 (UTC) - ExpandRe: DUPLICITY
(Anonymous) 2022-03-08 12:16 am (UTC)(link)you mean to say that the entire city of billions of people is so xenophobically racist to the PCs that they wont even see them on pain of fuckin death.
what does that even mean for people in less serious jobs trying to run their cafes or whatever, 200 PC characters does not a separate economy make when no one has any money to start with.
why the fuck isnt the entire player character population living in character slums pooling their last $5 for bread at the rate of upheaval that happens in events, if not just out and out planning their glorious revolution.
Re: DUPLICITY
(Anonymous) 2022-03-08 05:24 am (UTC)(link)I understand the purpose of such a thing (to make a lived-in world while minimizing the need for NPCing, and to curb powergaming by ensuring all PCs have relatively similar status in the world at large) but it also just means that characters have no real stake in the world beyond their CR and creates awkward scenarios like this where we're supposed to believe character businesses get by on 200 customers. Not to mention most of those old games were just casual SOL hubs.
Nowadays I don't think anyone expects mods to NPC random city folk, nor do I think most players are out to create personal NPC armies or anything ridiculous like that (and for those that are, a simple 'be reasonable' guideline seems more efficient than 'basically assume NPCs will barely even look at your character').
Re: DUPLICITY
(Anonymous) 2022-03-08 06:23 am (UTC)(link)PCs that are never trusted by the Natives should never equal PCs being allowed to join this enforcement group run by NPCs. I mean who are they going to be allowed to enforce? The entire city?? Or just the 200 PCs with zero authority towards native citizens. Why would they even give any level of authority to characters that they don't trust?
I might be remembering it wrong, but we used to have PCs working with/in the government. There was less "the NPCs will never trust you" back then.
It feels more like the older the game gets, the more things we used to be able to do and the interaction with the population as a whole gets walked back.
no subject
(Anonymous) 2022-03-08 11:22 pm (UTC)(link)And then they get so huffy and upset about players coming to them with plots and ideas they don't like and are super fucking rude about it.
well, sharon, you didn't give anyone any internal consistency to know where to aim ourselves, did you? why are you fucking surprised? sometimes its okay, you support all of it, and then other times you scream loudly at the top of your lungs how we all broke your rules and good luck for players to know when and what you meant.
Re: DUPLICITY
(Anonymous) 2022-03-08 02:08 pm (UTC)(link)but also characters can make quota with them
Re: DUPLICITY
(Anonymous) 2022-03-08 12:25 am (UTC)(link)on one hand it's a good way to avoid creepy convo but... who is having the creepy convos that need this weirdly rigid rule?
Re: DUPLICITY
(Anonymous) 2022-03-08 12:33 am (UTC)(link)Re: DUPLICITY
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(Anonymous) 2022-03-08 01:17 am (UTC)(link)Re: DUPLICITY
(Anonymous) 2022-03-08 02:18 am (UTC)(link)Which, the Native trust thing is pretty bizzare in general. PC are allowed to handwave quota by saying they're getting their rocks off with NPCs. So, the Natives refuse to trust them but will still fuck them??? And it doesn't take into account that some PCs have been in the game for literal years now.
A PC could totally integrate into society and the NPCs still won't trust them. Added with that, the citizenship granted after a year means pretty much nothing. There are zero perks to "graduation". It doesn't leave a lot of motivation for characters to toe the line or even try to integrate.
Re: DUPLICITY
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(Anonymous) 2022-03-08 11:26 pm (UTC)(link)Re: DUPLICITY
(Anonymous) 2022-03-09 05:17 pm (UTC)(link)looks like a bunch of generic twenty somethings and a cat
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