I have to agree with this. Sometimes it's not the powers that are hard to let go of it's the way the character deals with them. It's definitely no big deal to have occasional power loss but if the character's powers are something giving you some kind of character angle to play with, it can be annoying if it drags on.
In shorter plots, it's fine because you can just enjoy the plot for a while and then get back to whatever you wanted to play with after it's over. But with longer plots, it can sometimes interfere with power-related character stuff you wanted to play for way too long. Three months is definitely a long time. That's even a long time just to have a game locked into a plot in general.
tbf if I was in a game that was doing that, I wouldn't be shaking and crying over it. I'd maybe hiatus though. Hiatusing if you find a plot boring is perfectly reasonable.
Hell yeah I would, because plots are temporary and disliking one plot doesn't mean I'll dislike all the others. And that's only if hiatusing is the only second option. If there's an option to thread elsewhere in the game while not participating in the plot, I'd do that instead of hiatus.
I'd also crit the mods for having a plot run three months to begin with, because that's shitty modding, regardless of the nature of the plot and whether it has to do with power loss or not. The only plots that are reasonable to last 3 months are endgame plots since they can be complex and have multiple stages. For most games, having a single plot dominate for months and months is stifling and traps your players into something they might not like. One month maybe, two tops, but three is ridiculous.
I say that not as a whiny OP player, because I actually play mostly powerless characters, but as a former mod. I think if a mod locks their players up that long and can't get a normal non-endgame plot wrapped in two months or under, they need to git gud.
+1 from a fellow mod. i could see three months for a non-endgame plot with multiple stages, but the key word there is multiple, not one long stage. and if you're going to insist on doing a long plot, then you need to provide ways for players to opt out if the plot isn't their jam for whatever reason or if they get tired of it.
it's hardly whiny or entitled for players to not want to be trapped into playing something for months on end, like you said.
I'm amazed that everyone is freaking about the powers when the thing underlying all of this is a 3 month long plot that sounds like it possibly doesn't have opt outs.
exactly, that's just plain shitty modding right there. of course players are going to be upset to have something like that suddenly dropped on them and then told tough luck, it doesn't matter if you don't like this plot, you're stuck with it for three months. it doesn't matter what the plot is, the issue is with the length and the lack of opt outs. the fact that it's a character-altering plot just makes it even worse.
the shit fits started before the length of the plot was even commonly known. this isn't an endgame plot but it IS a long term story related plot. I maintain that if you're in a story based game and then cry and moan when the first really big story based plot comes along, this isn't the kind of game you should be in. bye.
Rule number 1 when you're a mod, even in a story-based game: not everyone cares about your shitty modplot as much as you think they do and forcing it on your players for months without a break is still bad modding. bye.
That would be the problem. When you lock your game down with your boring plot for months on end and have no opt outs most of your players will see themselves out. Have fun watching your game slow to a crawl and lose steam.
Again: this is literally 2 or 3 people having a fit. everyone else was looking forward to it. 2 or 3 people fucked up the plot for the rest of the game. imo they can fuck right off and app somewhere that's more their speed.
also disagree or, more to the point, people can not care about modplot all they want, but then it's on them for joining a game that's heavily plot-based if they...don't...want...mod plot. like, really, what did you think would happen.
not for nothing, but dragging a plot out for 3 months of ooc time, good or not, mod plot or not, has nothing to do with joining a game that advertises as plot heavy. most people expect 'plot heavy' to mean they'll have things to do every month. they'll have options. having anything last that long is just grating. it's worse when it's a mod plot, imo, because if they don't allow for an opt out, you're dragged into something you don't really want to be part of, but you have to play. or you may be able to find a way to opt out, but you're missing out on cr for that time as everyone else is forced into it.
a full month would be considered a long time for a plot. two would be too much. three? did no one learn from eachdraidh's timejump?
no, you're totally right on that front -- three months is a pretty damn long time, and probably too long. i have no idea what game this is (is it medietas? that's literally the only game i've seen mentioned in this thread), but, best case scenario with a three month plot, there would be other plot stuff going on over the course of that time, since otherwise that's way too much time with no variation in plot options.
mostly my comment was a reaction to the line "not everyone cares about your shitty modplot as much as you think they do," which struck me as pretty disingenuous given people actively choose which games to play in.
this, i feel like people are forgetting how long three months actually is. if the plot started now, it wouldn't be over until april. that's a really, really long time to have the same plot dragging on.
I think it's not true that no one cares about modplots but they're definitely right that most rpers don't care about them enough to be trapped by them for 3 whole months. Even if you like a modplot that puts most rpers beyond the point of caring.
This seems like the mod is too in love with their own ideas and cares more about their story than making a game have enough variety and options to be fun.
mod from above and exactly this. a game is not a fanfic, you can't put the entire plot on rails and expect the players to be fine and dandy with being the vehicles for your own personal story. most people join plot heavy games with the expectation of being able to contribute to and affect the plot, not just being railroaded along at the whims of the mods. it's a balance and sometimes that means sacrificing what you want in favor of what will be the most fun for your players.
nowhere here has anyone stated what the plot actually consists of. all that's being discussed is the depowering. if it's a plot related event then I really doubt they're just being depowered and left with nothing else to do for 2 months, so the rest of the plot could be where the variety and options come in.
+1
(Anonymous) 2017-01-04 10:56 pm (UTC)(link)In shorter plots, it's fine because you can just enjoy the plot for a while and then get back to whatever you wanted to play with after it's over. But with longer plots, it can sometimes interfere with power-related character stuff you wanted to play for way too long. Three months is definitely a long time. That's even a long time just to have a game locked into a plot in general.
tbf if I was in a game that was doing that, I wouldn't be shaking and crying over it. I'd maybe hiatus though. Hiatusing if you find a plot boring is perfectly reasonable.
Re: +1
(Anonymous) 2017-01-04 11:27 pm (UTC)(link)Re: +1
(Anonymous) 2017-01-04 11:28 pm (UTC)(link)if nothing else your inevitable plurk salt will make it all worthwhile
Re: +1
(Anonymous) 2017-01-04 11:56 pm (UTC)(link)presumably the game is going to go back to normal after it's over so it's not worth dropping completely over
Re: +1
(Anonymous) 2017-01-05 12:34 am (UTC)(link)Re: +1
(Anonymous) 2017-01-05 12:36 am (UTC)(link)Re: +1
(Anonymous) 2017-01-06 04:32 pm (UTC)(link)Re: +1
(Anonymous) 2017-01-05 04:12 am (UTC)(link)I'd also crit the mods for having a plot run three months to begin with, because that's shitty modding, regardless of the nature of the plot and whether it has to do with power loss or not. The only plots that are reasonable to last 3 months are endgame plots since they can be complex and have multiple stages. For most games, having a single plot dominate for months and months is stifling and traps your players into something they might not like. One month maybe, two tops, but three is ridiculous.
I say that not as a whiny OP player, because I actually play mostly powerless characters, but as a former mod. I think if a mod locks their players up that long and can't get a normal non-endgame plot wrapped in two months or under, they need to git gud.
Re: +1
(Anonymous) 2017-01-05 07:31 am (UTC)(link)it's hardly whiny or entitled for players to not want to be trapped into playing something for months on end, like you said.
ayrt
(Anonymous) 2017-01-05 09:38 am (UTC)(link)Who even does that?
ayrt
(Anonymous) 2017-01-05 10:15 am (UTC)(link)Re: +1
(Anonymous) 2017-01-05 01:56 pm (UTC)(link)ayrt
(Anonymous) 2017-01-05 02:23 pm (UTC)(link)Re: ayrt
(Anonymous) 2017-01-05 02:28 pm (UTC)(link)Re: ayrt
(Anonymous) 2017-01-05 02:44 pm (UTC)(link)Re: ayrt
(Anonymous) 2017-01-05 05:07 pm (UTC)(link)Re: ayrt
(Anonymous) 2017-01-05 03:37 pm (UTC)(link)or, more to the point, people can not care about modplot all they want, but then it's on them for joining a game that's heavily plot-based if they...don't...want...mod plot. like, really, what did you think would happen.
da
(Anonymous) 2017-01-05 03:49 pm (UTC)(link)a full month would be considered a long time for a plot. two would be too much. three? did no one learn from eachdraidh's timejump?
ayrt
(Anonymous) 2017-01-05 04:10 pm (UTC)(link)mostly my comment was a reaction to the line "not everyone cares about your shitty modplot as much as you think they do," which struck me as pretty disingenuous given people actively choose which games to play in.
Re: da
(Anonymous) 2017-01-05 09:26 pm (UTC)(link)Re: ayrt
(Anonymous) 2017-01-06 12:22 am (UTC)(link)This seems like the mod is too in love with their own ideas and cares more about their story than making a game have enough variety and options to be fun.
Re: ayrt
(Anonymous) 2017-01-06 03:53 am (UTC)(link)Re: ayrt
(Anonymous) 2017-01-06 06:32 am (UTC)(link)Re: ayrt
(Anonymous) 2017-01-06 02:18 pm (UTC)(link)i am seriously baffled that anyone is defending these pissbabies.