(Anonymous) 2017-01-04 02:57 am (UTC)(link)
eh, idk what game this is or the details, but three months is an awfully long time to run a plot that's going to affect the entire playerbase. you're essentially forcing people into either playing in a plot that may not be their thing or taking a three month hiatus to opt out of it, which most games don't allow. i play mostly characters with few to no powers and i still wouldn't be happy about having a three-month-long de-powering plot sprung on me. three months straight of anything gets old fast.

+1

(Anonymous) 2017-01-04 03:51 am (UTC)(link)
i'm really tired of the assumption that gets thrown around here that everyone should just have to suffer stupidly long depowering plots without complaint, because you're just an uncreative godmoding baby otherwise. if i app a character with powers, then generally i want to be able to use them, yes. i don't know when the shame culture surrounding this started but it really needs to stop.

which isn't to say depowering can't be fun in short bursts, but three months? no fucking thank you.

Re: +1

(Anonymous) 2017-01-04 12:53 pm (UTC)(link)
"shame culture" holy shit lmfao

"just an uncreative godmoding baby otherwise" ok but you are though, if you're unwilling to play your special snowflake babby being anything other than totally OP then maybe you need to take up D&D instead of a collaborative writing hobby, js

+1000

(Anonymous) 2017-01-04 03:18 pm (UTC)(link)
fucking thank you

+100000

(Anonymous) 2017-01-04 05:31 pm (UTC)(link)
DING DING DING WE HAVE A WINNAH!

(Anonymous) 2017-01-04 10:02 pm (UTC)(link)
speaking as a D&D player i don't want to play with people who can't handle a depowering plot at the table any more than i do in dwrp. that being said three months seems to me like a long time for any kind of character-altering plot.

+ 0.5

(Anonymous) 2017-01-04 10:19 pm (UTC)(link)
on the one hand, ayrt tentatively had me up until "shame culture" and three months IS a damn long time

on the other hand, as a player of more than one op character, your character is not their powers. some of my favorite scenes have had their base in "this op character is nerfed somehow and put in a situation their opness would normally never allow them to get into". it's a way to explore their more human side

Re: + 0.5

(Anonymous) 2017-01-04 10:42 pm (UTC)(link)
no, characters are not their powers, but whether or not a powered character has their powers will often drastically affect their development. i play an insecure character who's uncomfortable with his powers, and if i join a game that allows for powers, it's usually because i'm itching to play an arc where he comes to terms with what he can do and learns how to control it and use it for good. sure, not having his powers doesn't make him unplayable and i can still find things to do with him, but it's not what i apped hoping to play. three months of power loss means three months of him being happy to pretend his powers don't exist, and it would be really hard for me to find a reason to make him deal with what i apped him to deal with.

that's just one example, but there are reasons to be annoyed with this besides being mad that you no longer have an easy excuse to play constant op curbstomping fight scenes.

+1

(Anonymous) 2017-01-04 10:56 pm (UTC)(link)
I have to agree with this. Sometimes it's not the powers that are hard to let go of it's the way the character deals with them. It's definitely no big deal to have occasional power loss but if the character's powers are something giving you some kind of character angle to play with, it can be annoying if it drags on.

In shorter plots, it's fine because you can just enjoy the plot for a while and then get back to whatever you wanted to play with after it's over. But with longer plots, it can sometimes interfere with power-related character stuff you wanted to play for way too long. Three months is definitely a long time. That's even a long time just to have a game locked into a plot in general.

tbf if I was in a game that was doing that, I wouldn't be shaking and crying over it. I'd maybe hiatus though. Hiatusing if you find a plot boring is perfectly reasonable.

Re: +1

(Anonymous) 2017-01-04 11:27 pm (UTC)(link)
so if you don't like what a game's doing, you'll squat instead of dropping?

Re: +1

(Anonymous) 2017-01-04 11:28 pm (UTC)(link)
da here and that seems like a good plan to me

if nothing else your inevitable plurk salt will make it all worthwhile

Re: +1

(Anonymous) 2017-01-04 11:56 pm (UTC)(link)
who drops over a single plot

presumably the game is going to go back to normal after it's over so it's not worth dropping completely over

Re: +1

(Anonymous) 2017-01-05 12:34 am (UTC)(link)
hiatusing to sit out one plot you're not at all jazzed about isn't the same as squatting, anon....

Re: +1

(Anonymous) 2017-01-05 12:36 am (UTC)(link)
it is if the plot lasts long enough.

Re: +1

(Anonymous) - 2017-01-06 16:32 (UTC) - Expand

Re: +1

(Anonymous) 2017-01-05 04:12 am (UTC)(link)
Hell yeah I would, because plots are temporary and disliking one plot doesn't mean I'll dislike all the others. And that's only if hiatusing is the only second option. If there's an option to thread elsewhere in the game while not participating in the plot, I'd do that instead of hiatus.

I'd also crit the mods for having a plot run three months to begin with, because that's shitty modding, regardless of the nature of the plot and whether it has to do with power loss or not. The only plots that are reasonable to last 3 months are endgame plots since they can be complex and have multiple stages. For most games, having a single plot dominate for months and months is stifling and traps your players into something they might not like. One month maybe, two tops, but three is ridiculous.

I say that not as a whiny OP player, because I actually play mostly powerless characters, but as a former mod. I think if a mod locks their players up that long and can't get a normal non-endgame plot wrapped in two months or under, they need to git gud.

Re: +1

(Anonymous) 2017-01-05 07:31 am (UTC)(link)
+1 from a fellow mod. i could see three months for a non-endgame plot with multiple stages, but the key word there is multiple, not one long stage. and if you're going to insist on doing a long plot, then you need to provide ways for players to opt out if the plot isn't their jam for whatever reason or if they get tired of it.

it's hardly whiny or entitled for players to not want to be trapped into playing something for months on end, like you said.

ayrt

(Anonymous) - 2017-01-05 09:38 (UTC) - Expand

ayrt

(Anonymous) - 2017-01-05 10:15 (UTC) - Expand

Re: +1

(Anonymous) 2017-01-05 01:56 pm (UTC)(link)
the shit fits started before the length of the plot was even commonly known. this isn't an endgame plot but it IS a long term story related plot. I maintain that if you're in a story based game and then cry and moan when the first really big story based plot comes along, this isn't the kind of game you should be in. bye.

ayrt

(Anonymous) - 2017-01-05 14:23 (UTC) - Expand

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(Anonymous) - 2017-01-05 14:44 (UTC) - Expand

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(Anonymous) - 2017-01-05 17:07 (UTC) - Expand

Re: ayrt

(Anonymous) - 2017-01-05 15:37 (UTC) - Expand

da

(Anonymous) - 2017-01-05 15:49 (UTC) - Expand

ayrt

(Anonymous) - 2017-01-05 16:10 (UTC) - Expand

Re: da

(Anonymous) - 2017-01-05 21:26 (UTC) - Expand

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(Anonymous) - 2017-01-06 00:22 (UTC) - Expand

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(Anonymous) - 2017-01-06 03:53 (UTC) - Expand

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(Anonymous) - 2017-01-06 06:32 (UTC) - Expand

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(Anonymous) - 2017-01-06 14:18 (UTC) - Expand

Re: + 0.5

(Anonymous) 2017-01-04 11:39 pm (UTC)(link)
the mods have said repeatedly that this plot is a big part of the overall story of the game and the setting. it isn't for no good reason, they didn't do this plot to make you miserable.

there are a ton of different ways to use a plot for CR, for character development, to have fun with it. the dissenters (and they are an embarrassing small minority to be quite fucking honest) aren't even giving it a chance.

that's what pisses me off.

Re: + 0.5

(Anonymous) 2017-01-04 11:51 pm (UTC)(link)
what if they don't find it fun? are you suggesting drop from a game and reapp when it's over?

if the mods hadn't said they were reducing the length of the plot would you have known it was going to last 3 months?

Re: + 0.5

(Anonymous) 2017-01-05 12:28 am (UTC)(link)
da, but i'd say drop the game and find a different one that will cater to their tastes.

Re: + 0.5

(Anonymous) 2017-01-05 12:28 am (UTC)(link)
i'm saying suck it up or gtfo, yes. if you aren't invested in the overall story of the game, then don't let the door hit you in the ass on the way out.

+1

(Anonymous) 2017-01-05 12:52 pm (UTC)(link)
If it's a core story plot and you can't see anything in it you want to do besides whine about your character being depowered, drop. You clearly don't want to be in a plot game in the first place. Go app to eudio or some shit.

+1

(Anonymous) 2017-01-05 12:27 am (UTC)(link)
I don't know this game but people throwing their toys out of the pram over core plot events because they aren't exactly what they apped into a game to play is just another example of how overentitled players can be and why we're running out of mods and games.

+1000

(Anonymous) 2017-01-05 12:30 am (UTC)(link)
boom, there it is.

Re: + 0.5

(Anonymous) 2017-01-05 02:19 am (UTC)(link)
it's one thing to give a plot a chance when it only lasts for a couple of weeks or a month, but what happens if you do give the plot a chance and it still isn't fun? then you're stuck either having to hiatus for three months or drop and come back later. i'm a mod and i think three months is way too long to drag out a single plot without any sort of break or opt-out because things DO get boring after a while.