245: Tone Death Rapture: Championship Edition : Tournament Edition
No Gods. No Capcha. Only Wank.
Please mark any spoilers clearly and try not to spoil stuff that hasn't even aired yet for people.
Keep the rules in mind.
LATEST PAGE | LATEST FLATVIEW PAGE
Game Hate | Canon Hate | Namedropping | Mods' Pet Peeves | Game Pet Peeves | Plurk Pet Peeves | Meme Pet Peeves
Report stupid shit here.
Re: MOD'S PET PEEVES
(Anonymous) 2023-04-27 03:55 pm (UTC)(link)"but that's why i want a co-mod!" co-mods are a bad idea in general for all the reasons you and the other anon mentioned. the best games i've been in have one head mod who is solely responsible for the game's plot and worldbuilding. they write the events, including the tdm. they answer faq questions. they advertise on plurk, respond to player concerns, are proactive and enthusiastic in the forward momentum of their game, and they delegate repetitive tasks to helper mods so they have more time for the above. helper mod duties can include moderating the discord group, coding aesthetics for the game, processing apps and activity check, and updating the taken/drop pages. helper mods are also great for bouncing ideas off of and getting second opinions from. often these helper mods are volunteers from players already in a game who intend to stick around.
with this arrangement, there's a clear division of power and responsibility between you and the other mods. if a helper mod isn't updating their list in a timely matter, then confront them kindly. they'll either get to work or step down, and if they step down, helper mods are far easier to replace than co-mods. like the other anon above said, finding co-mods who want to write and host interactive event posts with you is a big ask, and you'll have trouble finding anyone reliable because no one is going to be as excited and willing to put in the work for your game as you are.
Re: MOD'S PET PEEVES
(Anonymous) 2023-04-27 04:29 pm (UTC)(link)I think it's best to start with a head mod and maybe a helper mod or two and just recruit from players though, yeah.
ayrt
(Anonymous) 2023-04-27 04:53 pm (UTC)(link)Re: MOD'S PET PEEVES
(Anonymous) 2023-04-27 04:33 pm (UTC)(link)Apps, lists, and AC are things I can do on autopilot and sometimes it's more tiring to have to manage and delegate tasks and follow up to make sure they're completed than it is to just take a minute and update the list myself.
Meanwhile, being solely responsible for the game's creative and interactive output is exhausting. It can be even more difficult at a small game than a large one because at large games players will have more options for keeping themselves busy with CR and player plots. I agree that it's a big ask for anyone to care about my game as much as I do, but that's why I wish it were easier to find people who'd build a game with me so it would be OUR game instead of just mine.
ayrt
(Anonymous) 2023-04-27 04:56 pm (UTC)(link)personally, i choose potential burnout, because that's something i can control myself. i can make events lighter or less often, i can set an endgame date or move the endgame date forward, or i can discuss with the players about making the game into a sandbox or handing it over to a new mod from the current playerbase. i know it's disappointing as a player, but i don't consider any of these things failures when mods do them. they're being responsible rather than ghosting their game, and all games come to an end eventually.
finding a co-mod to share a game with equally is hard mode in many ways. i wish you luck, anon.