245: Tone Death Rapture: Championship Edition : Tournament Edition
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MOD'S PET PEEVES
(Anonymous) 2023-03-02 03:23 am (UTC)(link)Re: MOD'S PET PEEVES
(Anonymous) 2023-03-02 07:36 am (UTC)(link)but which mod
Re: MOD'S PET PEEVES
(Anonymous) 2023-03-02 09:45 pm (UTC)(link)Re: MOD'S PET PEEVES
(Anonymous) 2023-03-02 10:30 pm (UTC)(link)Re: MOD'S PET PEEVES
(Anonymous) 2023-03-02 10:45 pm (UTC)(link)really?
Re: MOD'S PET PEEVES
(Anonymous) 2023-04-11 05:08 pm (UTC)(link)at what point does 'i have [insert mental health issue here]' cease to be an acceptable excuse for bad behavior? i just need to know where the line is between 'being understanding' and 'get out of jail free card'
Re: MOD'S PET PEEVES
(Anonymous) 2023-04-11 05:41 pm (UTC)(link)ex: as a mod, you can try to offer options if someone's math dyslexia challenges them to keep track of and add up their monthly AC.
ex 2: you don't need to excuse someone who is aggressively ship pushing because they're so depressed right now, and this pairing is the only thing that gives them joy.
Re: MOD'S PET PEEVES
(Anonymous) 2023-04-11 05:54 pm (UTC)(link)OP
(Anonymous) 2023-04-11 06:41 pm (UTC)(link)Re: MOD'S PET PEEVES
(Anonymous) 2023-04-11 06:00 pm (UTC)(link)neither you nor your other players are obligated to be their mental health support network.
sa
(Anonymous) 2023-04-11 06:01 pm (UTC)(link)OP
(Anonymous) 2023-04-11 06:46 pm (UTC)(link)Re: OP
(Anonymous) 2023-04-11 07:01 pm (UTC)(link)speaking as someone whose issues have caused me problems in games, the line has to be when they attack others. we have as much right as anyone to play in games and enjoy ourselves, it's great if you can accommodate and be understanding, but the point when someone is attacking others is a hard cutoff point where you have to put those others first.
Re: OP
(Anonymous) 2023-04-11 07:19 pm (UTC)(link)SA
(Anonymous) - 2023-04-11 19:20 (UTC) - ExpandRe: OP
(Anonymous) - 2023-04-11 19:31 (UTC) - Expandayrt
(Anonymous) - 2023-04-11 19:37 (UTC) - Expandda
(Anonymous) - 2023-04-11 20:13 (UTC) - Expandsa, pressed post prematurely
(Anonymous) - 2023-04-11 20:17 (UTC) - ExpandRe: sa, pressed post prematurely
(Anonymous) - 2023-04-11 21:08 (UTC) - ExpandRe: sa, pressed post prematurely
(Anonymous) - 2023-04-11 21:23 (UTC) - ExpandRe: sa, pressed post prematurely
(Anonymous) - 2023-04-11 21:24 (UTC) - ExpandRe: sa, pressed post prematurely
(Anonymous) - 2023-04-11 21:27 (UTC) - ExpandRe: sa, pressed post prematurely
(Anonymous) - 2023-04-11 21:31 (UTC) - ExpandRe: da
(Anonymous) - 2023-04-11 20:53 (UTC) - ExpandRe: da
(Anonymous) - 2023-04-11 21:04 (UTC) - ExpandRe: da
(Anonymous) - 2023-04-11 21:05 (UTC) - ExpandRe: da
(Anonymous) - 2023-04-11 21:36 (UTC) - ExpandRe: da
(Anonymous) - 2023-04-12 22:07 (UTC) - ExpandRe: OP
(Anonymous) 2023-04-11 07:17 pm (UTC)(link)if someone was impacted (which it sounds as if they potentially did), take the attitude that intentions don't matter, and you have to decide consequences based on actions. strip out whether they meant to lash out, whether their mental health drove them to it, and land on the deed itself. does it, in isolation, warrant you taking mod action?
once you decide that, you can let the mental health consideration influence the extent and gravity of any potential punishment you apply.
da
(Anonymous) 2023-04-11 07:36 pm (UTC)(link)i would give them a strike at minimum (depending on how aggressive their language was from a scale of inappropriately mean in a fraught ooc situation to cussing people out completely unprovoked.) what i would say is "I understand you have [mental health issue] but [name their behavior] hurts other players and creates a toxic game environment."
+1
(Anonymous) - 2023-04-11 20:50 (UTC) - ExpandRe: MOD'S PET PEEVES
(Anonymous) 2023-04-11 06:09 pm (UTC)(link)Re: MOD'S PET PEEVES
(Anonymous) 2023-04-27 04:32 am (UTC)(link)I think it's been tried before and didn't take off but I wish there was some sort of mod community here where you could ask for advice and find comods.
Re: MOD'S PET PEEVES
(Anonymous) 2023-04-27 01:11 pm (UTC)(link)i want to know my comods are able to keep up with whatever monthly responsibilities they commit to, and that they won't go mad with power, but i have no idea how to judge that in advance without doing weird job interview shit.
Re: MOD'S PET PEEVES
(Anonymous) 2023-04-27 02:10 pm (UTC)(link)Re: MOD'S PET PEEVES
(Anonymous) 2023-04-27 03:55 pm (UTC)(link)"but that's why i want a co-mod!" co-mods are a bad idea in general for all the reasons you and the other anon mentioned. the best games i've been in have one head mod who is solely responsible for the game's plot and worldbuilding. they write the events, including the tdm. they answer faq questions. they advertise on plurk, respond to player concerns, are proactive and enthusiastic in the forward momentum of their game, and they delegate repetitive tasks to helper mods so they have more time for the above. helper mod duties can include moderating the discord group, coding aesthetics for the game, processing apps and activity check, and updating the taken/drop pages. helper mods are also great for bouncing ideas off of and getting second opinions from. often these helper mods are volunteers from players already in a game who intend to stick around.
with this arrangement, there's a clear division of power and responsibility between you and the other mods. if a helper mod isn't updating their list in a timely matter, then confront them kindly. they'll either get to work or step down, and if they step down, helper mods are far easier to replace than co-mods. like the other anon above said, finding co-mods who want to write and host interactive event posts with you is a big ask, and you'll have trouble finding anyone reliable because no one is going to be as excited and willing to put in the work for your game as you are.
Re: MOD'S PET PEEVES
(Anonymous) 2023-04-27 04:29 pm (UTC)(link)I think it's best to start with a head mod and maybe a helper mod or two and just recruit from players though, yeah.
ayrt
(Anonymous) 2023-04-27 04:53 pm (UTC)(link)Re: MOD'S PET PEEVES
(Anonymous) 2023-04-27 04:33 pm (UTC)(link)Apps, lists, and AC are things I can do on autopilot and sometimes it's more tiring to have to manage and delegate tasks and follow up to make sure they're completed than it is to just take a minute and update the list myself.
Meanwhile, being solely responsible for the game's creative and interactive output is exhausting. It can be even more difficult at a small game than a large one because at large games players will have more options for keeping themselves busy with CR and player plots. I agree that it's a big ask for anyone to care about my game as much as I do, but that's why I wish it were easier to find people who'd build a game with me so it would be OUR game instead of just mine.
ayrt
(Anonymous) 2023-04-27 04:56 pm (UTC)(link)personally, i choose potential burnout, because that's something i can control myself. i can make events lighter or less often, i can set an endgame date or move the endgame date forward, or i can discuss with the players about making the game into a sandbox or handing it over to a new mod from the current playerbase. i know it's disappointing as a player, but i don't consider any of these things failures when mods do them. they're being responsible rather than ghosting their game, and all games come to an end eventually.
finding a co-mod to share a game with equally is hard mode in many ways. i wish you luck, anon.