(Anonymous) 2023-04-08 03:06 pm (UTC)(link)
self-own

Re: COME SAIL AWAY

(Anonymous) 2023-04-08 03:43 pm (UTC)(link)
I'm bored now that we've builled the other players out.

(Anonymous) 2023-04-08 04:05 pm (UTC)(link)
good comment

(Anonymous) 2023-04-08 04:16 pm (UTC)(link)
hi robubutle

(Anonymous) 2023-04-08 04:17 pm (UTC)(link)
robobutle*

not even sure what autocorrect was thinking ruining that one for me. the machines truly do have too much control

Re: PLURK PET PEEVES

(Anonymous) 2023-04-08 04:24 pm (UTC)(link)
Honestly I think the several consecutive posts of Harry Potter trolling probably drove the last people out

Re: PLURK PET PEEVES

(Anonymous) 2023-04-08 04:52 pm (UTC)(link)
If you're not acting it out in Inspector Gadget cosplay it's just RP, not LARP.

Re: PLURK PET PEEVES

(Anonymous) 2023-04-08 05:51 pm (UTC)(link)
there's nothing wrong with intentionally short-run games but a lot of dwrp players like games they can play at for a year or more. is that really surprising?

not to mention, the few small private games i've been in have died off pretty fast not because they're short-run on purpose, but because a few players flaked out or moved to a different game and if you only have 12 players it's a pretty big hit to lose 4.

Re: PLURK PET PEEVES

(Anonymous) 2023-04-08 05:54 pm (UTC)(link)
no one's saying private games are rare or don't exist, just that it's not the case of a vast majority of DWRP retreating to private games like some anons seem to think it is. there are some private game only players, and some players who play at both public and private games, but public games are still very popular.

Re: PLURK PET PEEVES

(Anonymous) 2023-04-08 05:55 pm (UTC)(link)
lol every time the fact that private games are huge and thriving comes up here (just take a look around various love memes, giant games you've never heard of will pop up), there's always a couple anons hand-wringing about how they aren't successful, actually!!

just say you're anxious you'll be left out, it looks less weird than all this dissection

Re: PLURK PET PEEVES

(Anonymous) 2023-04-08 06:04 pm (UTC)(link)
yeah, i can't think of many private/invite-only games that reached their one-year anniversary. it's much more difficult to get fresh blood, since the applicant pool is a closed-off circuit.

it's even worse when two similar private games open in the same friends(-of-friends) circle. the names will be obvious, but please let's not use them to avoid getting the thread frozen: one big fantasy invite-only cuddle game bled out a lot of player interest when another big fantasy invite-only sandbox opened a few months ago, partly because there was overlap in the friend groups of the mods, and the same people didn't really need their same needs met by two different games. imo private games are much more at risk of cannibalizing each other than public games are.

Re: PLURK PET PEEVES

(Anonymous) 2023-04-08 06:04 pm (UTC)(link)
tbh there might be, i play mostly in animu/vidya/comics circles and i feel like i see new short-term private games pop up every couple of months, murdergames and otherwise

Re: PLURK PET PEEVES

(Anonymous) 2023-04-08 06:09 pm (UTC)(link)
same. i can actually do threads that have three or four players in a single thread in my private game and have them get finished in a reasonable amount of time because people tag quickly and consistently, unlike my public game.

Re: PLURK PET PEEVES

(Anonymous) 2023-04-08 06:15 pm (UTC)(link)
i hold off on joining private games now for this specific reason until they've got a healthy playerbase and maintained consistent interest for a bit. got really interested in a few before only to have them slow down and fizzle out within three months max, and at that point it just feels like wasted time

Re: PLURK PET PEEVES

(Anonymous) 2023-04-08 06:45 pm (UTC)(link)
the last few public games i joined died way sooner than that

Re: PLURK PET PEEVES

(Anonymous) 2023-04-08 07:11 pm (UTC)(link)
not a private game mod, but for the indefinite run private games i've been in, i'd blame it on the fact that most of them have a relaxed check in ac with no oversight, conditions, or limitations. this means that you can have a starting pool of 20 people, a reasonably healthy number, and have 15 of them not tag but make ac and you're stuck with a bunch of deadweight.

because a lot of dwrpers love joining games and fucking hate tagging and will do anything to avoid actually tagging.

Re: PLURK PET PEEVES

(Anonymous) 2023-04-08 07:13 pm (UTC)(link)
really?

i can't even think of a public game that died that fast except the ones that never got off the ground in the first place

maybe quix's and gsai's?

Re: PLURK PET PEEVES

(Anonymous) 2023-04-08 07:18 pm (UTC)(link)
+1, it's the games that say "it's fine bb you don't need to tag to keep your character" that attract the weird combination of highlander-flakes who plurk every other day about how they're so sorry they couldn't tag this week, again, but would anyone like to plot?

get enough of those players in a small game and that game might as well be buried

Re: PLURK PET PEEVES

(Anonymous) 2023-04-08 07:21 pm (UTC)(link)
i just went and looked over the latest love meme

there's certainly no shortage of private games but the largest ones are all the same handful of games i've seen on my plurk a bunch of times. the only games i clicked that i've never heard of before were murdergames (makes sense, i've never played in one) and one that turned out to be an open musebox rather than a game. the big public games (duplicity/ryslig/abraxas/ximilia/deer/etc) still had more of a presence than the private games, and meme-only players made up a decent chunk as well.

i think private games are more popular than they used to be and i think they'll stick around, but i don't get why some anons here want to act like the community has largely fled public games (and act like anyone pointing out otherwise is either jealous or trying to destroy private games as a concept). it's not a war where only one type of game can survive, private games can thrive while public games are still popular.

Re: PLURK PET PEEVES

(Anonymous) 2023-04-08 07:21 pm (UTC)(link)
da and yeah i think that's the problem. the short-term private games i've been in all had fairly high acs and the activity levels were correspondingly high because people who are slow aren't going to even look at a game that has a 20-comment ac or a weekly ac.

if you make your game appealing to people who don't tag, you can't be surprised when it gets filled up with people who don't tag.

Re: PLURK PET PEEVES

(Anonymous) 2023-04-08 07:25 pm (UTC)(link)
da but i've noticed a couple of smallish private games that were alarmingly full of (and, i assumed, possibly run by) lowkey wanky people or otherwise bad players

i've been in private games that had none of those and assume the majority have normal mods/players, but i suspect there's one or two floating around that have attracted people who felt they (ironically?) weren't welcome in public games

Re: PLURK PET PEEVES

(Anonymous) 2023-04-08 07:28 pm (UTC)(link)
"i don't get why some anons here want to act like the community has largely fled public games"

because a large chunk of the community has, it's just a fact. i can name at least 50 different players that i know of who used to play in public games and now play exclusively in private games and i'm not even that deep in the private game circuit. i'm sure there are probably a whole lot more that i don't know personally.

da

(Anonymous) 2023-04-08 07:54 pm (UTC)(link)
there were a few very short-lived games towards the end of last year. nightfell and rhodos come to mind.

Re: PLURK PET PEEVES

(Anonymous) 2023-04-08 08:08 pm (UTC)(link)
well if you haven't heard of any i guess they didn't exist

Re: PLURK PET PEEVES

(Anonymous) 2023-04-08 08:10 pm (UTC)(link)
huffing and puffing about how all private games are small, slow, bound for imminent death, or definitely run by wankers actually, doesn't make you NOT look jealous tbf